ALGORITMEN EN GEGEVENS-STRUCTUREN
 
Lectured in 4th year Computer science
4de jaar Informatica
Theory [A] 25.0
Exercises [B] 50.0
Training and projects [C] 0.0
Studytime [D] 200
Studypoints [E] 7
Language of instruction Dutch
Lecturer Rudy STOOP
Reference IIINFO04A04032
 
Key words


Objectives
To gain insight in solution methods for complex problems, graphs, computatonial geometry, combinatorial search and game strategies.


Topics
A survey of classical graph algorithms : depth and breadth first search, minimal spanning tree, shortest distances, acyclic graphs, flow networks and matching.

Introduction to computatonial geometry: basic techniques, convex hull, proximity, point location, geometric search, line segment intersection.

Introduction to combinatorial search and game strategies, backtracking, branch-and-bound, minimax, a-b pruning.

Prerequisites


Final Objectives


Materials used
Handouts

Study costs


Study guidance


Teaching Methods
Lectures

Assessment


Lecturer(s)
Jan CNOPS - Helga NAESSENS - Wijnand SCHEPENS - Rudy STOOP